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And if you do care, they're in your court, where each point in your diplomacy skill gives +3 to "personal diplomacy" opinion. As the only landed member of your dynasty, you probably don't care what your kin think of you. Diseases can be lost by becoming a Demon worshipper and reaching lv3.
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can be lost by joining a monastic order and reaching lv2.However, with the Reaper's Due DLC, Wounded may lead to instead, and infections cannot be treated by your Court Physician consider taking (-35) instead and stay on land until it wears off. And it leaves you with, giving you +0.1 monthly prestige. You can lose (-14) and (-15) in several ways.Take negative traits that are easy to lose. using the War focus or Scholarship focus). The main downside to this strategy is that you might lose positive traits you gain through events (e.g. When you have more than 5-6 personality traits, each one has a separate MTTH to disappear. Most lifestyle traits are pegged at 10, while Indian religious branches and homosexuality are free. Event effects, including events to lose the trait or gain its opposite, do not affect the cost. Congenital traits, most of which have a 15% chance to be passed to children, do not have a multiplier. 0.25x for a specific religion group (definitely take if Muslim!)Ĭombat modifiers, for when you personally lead an army:.0.5x for dynasty opinion (note that you don't have much of a dynasty).0.5x for opposite trait opinion ( your opinion of other characters, which is silly).0.5x for sex appeal opinion (very useful for young women.).Trait with opinion modifiers have oddly unbalanced point values: 5 points for 10% increased demesne income (greedy trait).The age cost per point of each attribute is defined in a, and these are totaled for a given trait.Īttributes from traits have the same cost as base attributes: